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Battleship
MK-1 Battleship
  • Hull strength: 38500
  • Small-caliber guns: 4500
  • Large-caliber guns: 5100
  • Immune to all types of electronic warfare (Radar Trap).
  • Takes 25% less damage from cruisers.
  • Deals 25% more damage to cruisers.





Level 16 MK-1 Battleship has Hull Strength: 54000, Small: 6320, Large: 7160

Note, its shorter range Small Caliber guns have a wide area of effect that can be devastating to Fighters.

Construction

Level of unit = hull strength level + small-caliber guns level + large-caliber guns level + 1

Level Hull strength Small-caliber  Large-caliber Blueprints Crystallites Cordite Time
1 38500 4500 5100 - - - -
2 +2700 +320 +360 - 150 120 1 Hour 48 Minutes
3 +2880 +340 +380 5 325 260 4 Hours 30 Minutes
4 +3090 +360 +410 7 665 525 9 Hours 54 Minutes
5 +3300 +390 +440 9 870 700 13 Hours 30 Minutes
6 +3530 +410 +470 11 1525 1225 1 Day 12 Hours


Technology

Integrated Armor

Level Hull strength Credits
1 +5400 265
2 +5690 450
3
4

Flash Auto-Turrets

Level Small-caliber guns Credits
1 +640 265
2 +670 450
3
4

HMMR-3 Weapons Battery

Level Large-caliber guns Credits
1 +720 265
2 +740 450
3
4


The names of the following three items change with their level.  For example, a level 1 Kinetic Missile will be called FU-1 while a level 2 will be FU-2.  "x" is used in the names to reflect this.


Shelt LN-x Projection Shield

  • Absorbs damage equal to 25% of the undamaged hull strength of the battleship.
Level Absorption Credits
1 25% 600
2 +5% 300
3


RD-x autodiagnostic module

  • Launches a swarm of repair drones from the hanger, which restore a percent of damage.
Level Restores Credits
1 20% 600
2 +5% 300
3


Avalanche x MRLS

  • Inflict damage to a concentration of enemy ships.
Level Damage Credits
1 3680-4640 600
2 +25% 300
3 +25% 450

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